This can be vexing as the songs remain in the original Japanese (with the exception of the opening theme), creating a weird disconnect between the voices and songs. As good as the English voice actors are, I really wanted the ability to play with the original Japanese voice track, an option that is woefully absent. The game also features A TON of voice acting, with most of the character interactions fully voiced in English. The songs, complete with vocals, are entrancing and beautiful, and even the background music is great, too. In a game that has a plot tied directly to music (witches are the only beings that can sing, and their songs are the magic of the game), the soundtrack is absolutely amazing. When it comes to how the game looks and sounds, Stella Glow is nearly as successful as it is in the story department. Things don't get remotely engaging until immediately after the point at which the demo ends, which makes me question the wisdom behind releasing the demo at all. If you judge the game's story by the setup found in the demo, you'll be making a huge mistake. The plot may start with as hacky a setup as you've ever seen, but the character-driven tale quickly becomes one of the most involving and entertaining I've seen in a while.Īuthor's Note: Stella Glow recently published a demo on the Nintendo eShop that features the game's beginning as I described it two paragraphs ago. The fantastic development of these characters forces the player to empathize with them all, and makes a mid-game twist as surprising as it is devastating. The story is well told and is mostly driven by the characters you'll meet, all of whom are perfectly fleshed out and instantly memorable. These three stories drive the first 75% of the game, with the wrap-up occupying the last quarter. ![]() Recruiting each witch comes with its own mini-plotline, reminiscent of Mass Effect 2's quest to build a team to fight the Reapers. The quest becomes tracking down the three remaining witches - Fire, Wind and Earth - to combat Hilda and set things right. Thankfully, the story picks up shortly after this point, and sees Alto and Lisette join the knights of the 9th Regiment. You don't have enough fingers and toes to count the amount of times we've seen this exact setup over the years. Thus begins Alto and Lisette's quest to un-crystalize their hometown. After a short skirmish, Lisette inherits the powers of the Water Qualia, from a pendant Alto woke up wearing, and becomes a Water Witch. The Witch of Destruction, Hilda, and her lackey, Dante, show up in town, magically transforming its citizens into crystal. ![]() Guess what? He has amnesia, erasing his memories of everything before his washing up in town. Alto, the main character, has been the resident of a small town for three years and lives with Lisette, a terrible cook, and her mother. Stella Glow starts with an opening so clich�d it is almost presented as a joke. Erase any doubts you may have Stella Glow is even better than you hoped it would be. groan) across presentation, gameplay and overall experience, and now, just after my 60 hour first play-through, I'm ready to name the game as my 3DS RPG of the year. Stella Glow hits all the right notes (music pun. That gratification is what will make writing about Sega and Atlus' new SRPG Stella Glow so rewarding. It's even better when you have time to play and complete a review copy before the game hits stores. No, not like the Jehovah's Witnesses, but the good news that an anticipated game is as amazing as everyone hopes it will be. One of the most gratifying parts of reviewing games is getting to share good news.
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